documents:tools:assistantseika:samples:assistantseika-095
関係コード5
ソース解説をすることはしません。最新版との同期もとれていません。
概要
音声合成製品制御コードサンプル。
ソースコード
A.I.VOICEの制御コード
20210723/u公開時のもの
- ScDeviceDriver.cs
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using Codeer.Friendly; using Codeer.Friendly.Dynamic; using Codeer.Friendly.Windows; using Codeer.Friendly.Windows.Grasp; using Codeer.Friendly.Windows.NativeStandardControls; using RM.Friendly.WPFStandardControls; namespace ScDriver.AIVOICE { public class ScDeviceDriver : ScBaseDriver, IScBaseDriver { private const string DrvName = "AiVoice.Driver@echoseika.hgotoh.jp"; private const string DrvVersion = "20210517/c"; private const string DrvProdName = "AIVOICE"; private const int DrvTextMaxLength = 0; private const int CidBase = 5200; private const int MaxAvators = 500; private const int SplitLine = 100; public SemaphoreSlim Semaphore = new SemaphoreSlim(1, 1); private WindowsAppFriend _app = null; private WindowControl uiTreeTop = null; private WPFTabControl VoicePresetTab = null; private WPFTabControl TuneTab = null; private WPFTextBox TalkTextBox = null; private WPFButtonBase PlayButton = null; private WPFButtonBase SaveButton = null; private WPFListView AvatorListView_std = null; private WPFListView AvatorListView_usr = null; private WPFTabControl TextBoxTab = null; class titles { public int PresetType { get; private set; } public string Avator { get; private set; } public int FixedCid { get; private set; } public int AvatorIndex { get; private set; } public titles(int priset, string avator, int cid) { PresetType = priset; Avator = avator; FixedCid = cid; AvatorIndex = 0; } } private readonly titles[] AIVoice2Names = { new titles(0, "琴葉 茜", CidBase + 1), new titles(0, "琴葉 茜(蕾)", CidBase + 2), new titles(0, "琴葉 葵", CidBase + 3), new titles(0, "琴葉 葵(蕾)", CidBase + 4), new titles(0, "伊織 弓鶴", CidBase + 5), new titles(0, "伊織 弓鶴(冥)", CidBase + 6), new titles(0, "結月 ゆかり", CidBase + 7), new titles(0, "結月ゆかり", CidBase + 7), new titles(0, "紲星 あかり", CidBase + 9), new titles(0, "紲星あかり", CidBase + 9), new titles(0, "民安 ともえ", CidBase + 11), new titles(0, "民安ともえ", CidBase + 11), new titles(0, "結城 香 ", CidBase + 13), new titles(0, "日ノ出 賢", CidBase + 14), new titles(0, "潮崎 かずき", CidBase + 15) }; public ScDeviceDriver() { ScDrvName = DrvName; ScDrvVersion = DrvVersion; ScDrvProdName = DrvProdName; ScDrvTextMaxLength = DrvTextMaxLength; CidBaseIndex = CidBase; AvatorParams = new Dictionary<int, ScDriver.AvatorParam>(); IsAlive = false; Process p = GetVoiceroidEditorProcess(); if (p != null) { try { _app = new WindowsAppFriend(p); } catch (Exception) { p = null; } } if (p != null) { // 認識対象外、もしくはユーザ定義プリセットに割り当てるcidのカウンター int cbaseCounter = 1 + AIVoice2Names.Select(v => v.FixedCid).Max(); if (cbaseCounter < (CidBase + SplitLine)) cbaseCounter = CidBase + SplitLine; try { uiTreeTop = WindowControl.FromZTop(_app); //判明しているGUI要素特定(暫定判定) var tabs = uiTreeTop.GetFromTypeFullName("AI.Framework.Wpf.Controls.TitledTabControl"); if (tabs.Length == 2) // 1.1.0 より前 { VoicePresetTab = new WPFTabControl(tabs[0]); // ボイス(プリセット)のタブコントロール TuneTab = new WPFTabControl(tabs[1]); // チューニングのタブコントロール var editUis = uiTreeTop.GetFromTypeFullName("AI.Talk.Editor.TextEditView")[0].LogicalTree(); TalkTextBox = new WPFTextBox(editUis[4]); // テキストボックス PlayButton = new WPFButtonBase(editUis[6]); // 再生ボタン SaveButton = new WPFButtonBase(editUis[24]); // 音声保存ボタン } else if (tabs.Length == 3) // 1.1.0 以降 { VoicePresetTab = new WPFTabControl(tabs[0]); // ボイス(プリセット)のタブコントロール TextBoxTab = new WPFTabControl(tabs[1]); // テキスト/リストのタブコントロール TuneTab = new WPFTabControl(tabs[2]); // チューニングのタブコントロール TextBoxTab.EmulateChangeSelectedIndex(0); // テキストタブに切り替えておく var editUis = TextBoxTab.LogicalTree().ByType("System.Windows.Controls.TabItem")[0].LogicalTree(); TalkTextBox = new WPFTextBox(editUis[4]); // テキストボックス PlayButton = new WPFButtonBase(editUis[6]); // 再生ボタン SaveButton = new WPFButtonBase(editUis[28]); // 音声保存ボタン } //標準タブにいる各話者毎のGUI要素データを取得 TuneTab.EmulateChangeSelectedIndex(1); VoicePresetTab.EmulateChangeSelectedIndex(0); AvatorListView_std = new WPFListView(uiTreeTop.GetFromTypeFullName("System.Windows.Controls.ListView")[0]); ScanPreset(AvatorListView_std, 0, 0, ref cbaseCounter); //ユーザータブにいる各話者プリセット毎のGUI要素データを取得 TuneTab.EmulateChangeSelectedIndex(1); VoicePresetTab.EmulateChangeSelectedIndex(1); AvatorListView_usr = new WPFListView(uiTreeTop.GetFromTypeFullName("System.Windows.Controls.ListView")[1]); ScanPreset(AvatorListView_usr, AvatorListView_std.ItemCount, 1, ref cbaseCounter); } catch (Exception e) { ThrowException(string.Format(@"{0} {1}", e.Message, e.StackTrace)); } } IsAlive = AvatorParams.Count != 0; // cidエイリアス用 if (IsAlive) { AIVOICE.AvatorParam avator = new AIVOICE.AvatorParam(); int firsFindtCid = AvatorParams.First().Value.FixedCid; avator.FixedCid = CidBase; avator.AvatorIndex = AvatorParams.Count; avator.AvatorName = AvatorParams[firsFindtCid].AvatorName; avator.AliasCode = true; avator.AvatorUI = (AvatorParams[firsFindtCid] as AIVOICE.AvatorParam).AvatorUI; avator.VoiceEffects = (AvatorParams[firsFindtCid] as AIVOICE.AvatorParam).VoiceEffects; avator.VoiceEmotions = (AvatorParams[firsFindtCid] as AIVOICE.AvatorParam).VoiceEmotions; avator.VoiceEffects_default = (AvatorParams[firsFindtCid] as AIVOICE.AvatorParam).VoiceEffects_default; avator.VoiceEmotions_default = (AvatorParams[firsFindtCid] as AIVOICE.AvatorParam).VoiceEmotions_default; AvatorParams.Add(avator.FixedCid, avator); } } private Process GetVoiceroidEditorProcess() { string winTitle1 = "A.I.VOICE Editor - "; int RetryCount = 3; int RetryWaitms = 500; Process p = null; for (int i = 0; i < 3; i++) { Process[] ps = Process.GetProcesses(); foreach (Process pitem in ps) { if ((pitem.MainWindowHandle != IntPtr.Zero) && pitem.MainWindowTitle.StartsWith(winTitle1)) { p = pitem; break; } } if (p != null) break; if (i < (RetryCount - 1)) Thread.Sleep(RetryWaitms); } return p; } public void Dispose() { Dispose(true); } /// <summary> /// 指定話者で指定テキストで発声 /// </summary> /// <param name="cid">話者CID</param> /// <param name="talkText">発声させるテキスト</param> /// <returns>発声にかかった時間(ミリ秒)</returns> public override double Play(int cid, string talkText) { Semaphore.Wait(); Stopwatch sw = new Stopwatch(); bool iconFind = false; int avatorIndex = ConvertAvatorIndex(cid); // 最後の確認ダイアログを殺し切れていなかった時のための処理 var infoOldDlgs = WindowControl.GetFromWindowText(_app, "情報"); try { if ((infoOldDlgs.Length != 0) && (infoOldDlgs[0].WindowClassName == "#32770")) { //OKボタンを押す NativeButton btn = new NativeButton(infoOldDlgs[0].IdentifyFromWindowClass("Button")); btn.EmulateClick(new Async()); Thread.Sleep(10); } } catch (Exception) { // } if (PlayButton == null) return 0.0; if (SaveButton == null) return 0.0; if (TalkTextBox == null) return 0.0; TuneTab.EmulateChangeSelectedIndex(1); // 話者切り替え AvatorSelect(avatorIndex); // 音声保存ボタンを使った再生終了判定を止めて、再生ボタンのアイコンの状態で判定する方法に変更する。 var items01 = PlayButton.LogicalTree(TreeRunDirection.Descendants).ByType("System.Windows.Controls.Image"); dynamic playButtonImage1 = items01[0].Dynamic(); // 再生アイコン。このアイコンが有効時?の判定はまだないな... dynamic playButtonImage2 = items01[1].Dynamic(); // 停止アイコン。処理ではこのアイコンのプロパティを持ている ApplyEffectParameters(avatorIndex); ApplyEmotionParameters(avatorIndex); // 再生中なので再生終了を待つ // ※再生ボタンのアイコンが再生アイコンに切り替わるのを待つ iconFind = playButtonImage2.IsVisible; if (iconFind) { while (iconFind) { Thread.Sleep(10); iconFind = playButtonImage2.IsVisible; } } TextBoxTab?.EmulateChangeSelectedIndex(0); // テキストタブに切り替えておく TalkTextBox.EmulateChangeText(talkText); Thread.Sleep(10); sw.Start(); PlayButton.EmulateClick(); // 再生開始を待つ // 再生ボタンのアイコンが停止アイコンに切り替わるのを待つ iconFind = playButtonImage2.IsVisible; if (!iconFind) { while (!iconFind) { Thread.Sleep(10); iconFind = playButtonImage2.IsVisible; } } // 再生終了を待つ // 再生ボタンのアイコンが再生アイコンに切り替わるのを待つ iconFind = playButtonImage2.IsVisible; if (iconFind) { while (iconFind) { Thread.Sleep(10); iconFind = playButtonImage2.IsVisible; } } sw.Stop(); Semaphore.Release(); return sw.ElapsedMilliseconds; } /// <summary> /// 指定話者で指定テキストで発声 /// </summary> /// <param name="cid">話者CID</param> /// <param name="talkTexts">発声させるテキスト</param> /// <returns>発声にかかった時間(ミリ秒)</returns> public override double Play(int cid, string[] talkTexts) { string s = String.Join("", talkTexts); return Play(cid, s); } /// <summary> /// 指定話者で指定テキストで発声 /// </summary> /// <param name="cid">話者CID</param> /// <param name="talkText">発声させるテキスト</param> /// <returns>発声にかかった時間(ミリ秒)</returns> public override void PlayAsync(int cid, string talkText) { Task.Run(() => { Semaphore.Wait(); bool iconFind = false; int avatorIndex = ConvertAvatorIndex(cid); // 最後の確認ダイアログを殺し切れていなかった時のための処理 var infoOldDlgs = WindowControl.GetFromWindowText(_app, "情報"); try { if ((infoOldDlgs.Length != 0) && (infoOldDlgs[0].WindowClassName == "#32770")) { //OKボタンを押す NativeButton btn = new NativeButton(infoOldDlgs[0].IdentifyFromWindowClass("Button")); btn.EmulateClick(new Async()); Thread.Sleep(10); } } catch (Exception) { // } if (PlayButton == null) return; if (SaveButton == null) return; if (TalkTextBox == null) return; TuneTab.EmulateChangeSelectedIndex(1); // 話者切り替え AvatorSelect(avatorIndex); // 音声保存ボタンを使った再生終了判定を止めて、再生ボタンのアイコンの状態で判定する方法に変更する。 var items01 = PlayButton.LogicalTree(TreeRunDirection.Descendants).ByType("System.Windows.Controls.Image"); dynamic playButtonImage1 = items01[0].Dynamic(); // 再生アイコン。このアイコンが有効時?の判定はまだないな... dynamic playButtonImage2 = items01[1].Dynamic(); // 停止アイコン。処理ではこのアイコンのプロパティを持ている ApplyEffectParameters(avatorIndex); ApplyEmotionParameters(avatorIndex); // 再生中なので再生終了を待つ // ※再生ボタンのアイコンが再生アイコンに切り替わるのを待つ iconFind = playButtonImage2.IsVisible; if (iconFind) { while (iconFind) { Thread.Sleep(10); iconFind = playButtonImage2.IsVisible; } } TextBoxTab?.EmulateChangeSelectedIndex(0); // テキストタブに切り替えておく TalkTextBox.EmulateChangeText(talkText); Thread.Sleep(10); PlayButton.EmulateClick(); // 再生開始を待つ // 再生ボタンのアイコンが停止アイコンに切り替わるのを待つ iconFind = playButtonImage2.IsVisible; if (!iconFind) { while (!iconFind) { Thread.Sleep(10); iconFind = playButtonImage2.IsVisible; } } // 再生終了を待つ // 再生ボタンのアイコンが再生アイコンに切り替わるのを待つ iconFind = playButtonImage2.IsVisible; if (iconFind) { while (iconFind) { Thread.Sleep(10); iconFind = playButtonImage2.IsVisible; } } Semaphore.Release(); }); } /// <summary> /// 指定話者で指定テキストで発声 /// </summary> /// <param name="cid">話者CID</param> /// <param name="talkTexts">発声させるテキスト</param> /// <returns>発声にかかった時間(ミリ秒)</returns> public override void PlayAsync(int cid, string[] talkTexts) { string s = String.Join("", talkTexts); PlayAsync(cid, s); } /// <summary> /// 指定話者で指定テキストで発声した結果をファイルに保存 /// </summary> /// <param name="cid">話者CID</param> /// <param name="talkText">発声させるテキスト</param> /// <param name="saveFilename">保存先ファイル名</param> /// <returns>0.0ミリ秒固定</returns> public override double Save(int cid, string talkText, string saveFilename) { int avatorIndex = ConvertAvatorIndex(cid); // 最後の確認ダイアログを殺し切れていなかった時のための処理 var infoOldDlgs = WindowControl.GetFromWindowText(_app, "情報"); try { if ((infoOldDlgs.Length != 0) && (infoOldDlgs[0].WindowClassName == "#32770")) { //OKボタンを押す NativeButton btn = new NativeButton(infoOldDlgs[0].IdentifyFromWindowClass("Button")); btn.EmulateClick(new Async()); Thread.Sleep(10); } } catch (Exception) { // } if (PlayButton == null) return 0.0; if (SaveButton == null) return 0.0; if (TalkTextBox == null) return 0.0; TuneTab.EmulateChangeSelectedIndex(1); // 話者切り替え AvatorSelect(avatorIndex); ApplyEffectParameters(avatorIndex); ApplyEmotionParameters(avatorIndex); if (!SaveButton.IsEnabled) { while (!SaveButton.IsEnabled) { Thread.Sleep(10); } } TextBoxTab?.EmulateChangeSelectedIndex(0); // テキストタブに切り替えておく TalkTextBox.EmulateChangeText(talkText); Thread.Sleep(10); //AIVOICE Editorの音声保存ボタンを押す SaveButton.EmulateClick(new Async()); bool finish_savefileSetup = false; bool skip_saveOptionDlg = false; while (finish_savefileSetup == false) { //フォルダー参照の設定ダイアログ処理 //音声保存の設定ダイアログ処理 var folderDlgs = WindowControl.GetFromWindowText(_app, "フォルダーの参照"); var settingDlgs = WindowControl.GetFromWindowText(_app, "音声保存"); try { if ((folderDlgs.Length != 0) && (folderDlgs[0].WindowClassName == "#32770")) { //OKボタンを押す NativeButton btn = new NativeButton(folderDlgs[0].IdentifyFromZIndex(2)); btn.EmulateClick(new Async()); } if ((!skip_saveOptionDlg) && (settingDlgs.Length != 0)) { //ファイル保存ダイアログで選択させる設定に切替てOKボタンを押す WPFToggleButton radioBtn = new WPFToggleButton(settingDlgs[0].IdentifyFromLogicalTreeIndex(0, 0, 0, 0, 11, 1, 8)); WPFButtonBase btn = new WPFButtonBase(settingDlgs[0].IdentifyFromLogicalTreeIndex(0, 1, 0)); radioBtn.EmulateCheck(true); btn.EmulateClick(new Async()); skip_saveOptionDlg = true; } } catch (Exception) { // } //名前を付けて保存 ダイアログで名前を設定 var fileDlgs1 = WindowControl.GetFromWindowText(_app, "名前を付けて保存"); Thread.Sleep(10); try { if ((fileDlgs1.Length != 0) && (fileDlgs1[0].WindowClassName == "#32770")) { // https://github.com/mikoto2000/TTSController UI特定の記述を参照 NativeButton btn = new NativeButton(fileDlgs1[0].IdentifyFromDialogId(1)); NativeEdit saveNameText = new NativeEdit(fileDlgs1[0].IdentifyFromZIndex(11, 0, 4, 0, 0)); //ファイル名を設定 saveNameText.EmulateChangeText(saveFilename); Thread.Sleep(100); //OKボタンを押す btn.EmulateClick(new Async()); Thread.Sleep(100); // 短くするとまずいかも // 上書き確認ダイアログがある? var FileDlgs2 = WindowControl.GetFromWindowText(_app, "名前を付けて保存"); if ((FileDlgs2.Length != 0) && (FileDlgs2[0].WindowClassName == "#32770")) { // https://github.com/mikoto2000/TTSController UI特定の記述を参照 NativeButton YesButton = new NativeButton(FileDlgs2[0].IdentifyFromDialogId(6)); // YES button //YESボタンを押す YesButton.EmulateClick(new Async()); Thread.Sleep(10); } finish_savefileSetup = true; } } catch (Exception) { // } Thread.Sleep(10); } bool finish_fileSave = false; int waitCount = 0; while ((finish_fileSave == false) && (waitCount < 200)) // メッセージ表示レベルを「簡潔」にしてしまう人対策 { // 最後の確認ダイアログの処理 var infoDlgs = WindowControl.GetFromWindowText(_app, "情報"); try { if ((infoDlgs.Length != 0) && (infoDlgs[0].WindowClassName == "#32770")) { //OKボタンを押す NativeButton btn = new NativeButton(infoDlgs[0].IdentifyFromWindowClass("Button")); btn.EmulateClick(new Async()); finish_fileSave = true; } } catch (Exception) { // } Thread.Sleep(10); waitCount++; } return 0.0; } /// <summary> /// 指定話者で指定テキストで発声した結果をファイルに保存 /// </summary> /// <param name="cid">話者CID</param> /// <param name="talkTexts">発声させるテキスト</param> /// <param name="saveFilename">保存先ファイル名</param> /// <returns>0.0ミリ秒固定</returns> public override double Save(int cid, string[] talkTexts, string saveFilename) { string s = String.Join("", talkTexts); return Save(cid, s, saveFilename); } /// <summary> /// 感情パラメタをデフォルト値に戻す /// </summary> /// <param name="cid">話者CID</param> public override void ResetVoiceEmotion(int cid) { int avatorIndex = ConvertAvatorIndex(cid); AvatorParam avator = AvatorParams[avatorIndex] as AvatorParam; foreach (KeyValuePair<string, EffectValueInfo> item in avator.VoiceEmotions_default) { avator.VoiceEmotions[item.Key].value = item.Value.value; } ApplyEmotionParameters(avatorIndex); } /// <summary> /// 音声効果をデフォルト値に戻す /// </summary> /// <param name="cid">話者CID</param> public override void ResetVoiceEffect(int cid) { int avatorIndex = ConvertAvatorIndex(cid); AvatorParam avator = AvatorParams[avatorIndex] as AvatorParam; foreach (var effect in avator.VoiceEffects_default) { avator.VoiceEffects[effect.Key].value = effect.Value.value; } ApplyEffectParameters(avatorIndex); } /// <summary> /// 話者切り替え /// </summary> /// <param name="cid">話者CID</param> public override void SetAvator(int cid) { int avatorIndex = ConvertAvatorIndex(cid); AvatorSelect(avatorIndex); } public override void Dispose(bool disposing) { if (Disposed) return; if (disposing) { foreach (var item in AvatorParams) { ResetVoiceEffect(item.Key + CidBase); ResetVoiceEmotion(item.Key + CidBase); } AvatorParams.Clear(); _app.Dispose(); } Disposed = true; } private void ScanPreset(WPFListView avatorListView, int idxBase, int presetTabIndex, ref int cbaseCounter) { titles ent = null; for (int avatorIdx = 0; avatorIdx < avatorListView.ItemCount; avatorIdx++) { if (cbaseCounter >= (CidBase + MaxAvators)) break; AIVOICE.AvatorParam avator = new AIVOICE.AvatorParam(); avator.AvatorIndex = idxBase + avatorIdx; avator.AvatorUI = new AIVOICE.AvatorUIParam(); avator.AvatorUI.PresetTabIndex = presetTabIndex; avator.AvatorUI.IndexOnPresetTab = avatorIdx; avator.AvatorUI.EmotionSliderIndexs = new Dictionary<string, int>(); avator.AvatorUI.EmotionSliders = new Dictionary<int, WPFSlider>(); avator.VoiceEmotions = new Dictionary<string, EffectValueInfo>(); avator.VoiceEmotions_default = new Dictionary<string, EffectValueInfo>(); avatorListView.EmulateChangeSelectedIndex(avatorIdx); // リスト内のインデクスになる TuneTab.EmulateChangeSelectedIndex(1); // ボイスタブ //プリセット名取得(話者名) var params1 = TuneTab.VisualTree(TreeRunDirection.Descendants).ByType("AI.Framework.Wpf.Controls.TextBoxEx")[0]; WPFTextBox nameTextBox = new WPFTextBox(params1); avator.AvatorName = nameTextBox.Text; // 認識している話者名ならば固定のcidを設定 try { ent = AIVoice2Names.Where(v => v.Avator == avator.AvatorName).First(); avator.FixedCid = ent.FixedCid; } catch (Exception) { avator.FixedCid = cbaseCounter; cbaseCounter++; } // このタイミングで一旦登録する AvatorParams.Add(avator.FixedCid, avator); //スライダーの配列を取得(共通) try { TuneTab.EmulateChangeSelectedIndex(1); // チューニング:ボイスタブ var params2 = TuneTab.VisualTree(TreeRunDirection.Descendants).ByType("System.Windows.Controls.Slider"); avator.AvatorUI.VolumeSlider = new WPFSlider(params2[0]); avator.AvatorUI.SpeedSlider = new WPFSlider(params2[1]); avator.AvatorUI.PitchSlider = new WPFSlider(params2[2]); avator.AvatorUI.IntonationSlider = new WPFSlider(params2[3]); avator.AvatorUI.ShortPauseSlider = new WPFSlider(params2[4]); avator.AvatorUI.LongPauseSlider = new WPFSlider(params2[5]); avator.AvatorUI.WithEmotionParams = false; avator.VoiceEffects_default = new Dictionary<EnumVoiceEffect, EffectValueInfo> { {EnumVoiceEffect.volume, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.VolumeSlider.Value), Convert.ToDecimal(avator.AvatorUI.VolumeSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.VolumeSlider.Maximum), 0.01m)}, {EnumVoiceEffect.speed, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.SpeedSlider.Value), Convert.ToDecimal(avator.AvatorUI.SpeedSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.SpeedSlider.Maximum), 0.01m)}, {EnumVoiceEffect.pitch, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.PitchSlider.Value), Convert.ToDecimal(avator.AvatorUI.PitchSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.PitchSlider.Maximum), 0.01m)}, {EnumVoiceEffect.intonation, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.IntonationSlider.Value), Convert.ToDecimal(avator.AvatorUI.IntonationSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.IntonationSlider.Maximum), 0.01m)}, {EnumVoiceEffect.shortpause, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.ShortPauseSlider.Value), Convert.ToDecimal(avator.AvatorUI.ShortPauseSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.ShortPauseSlider.Maximum), 1.00m)}, {EnumVoiceEffect.longpause, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.LongPauseSlider.Value), Convert.ToDecimal(avator.AvatorUI.LongPauseSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.LongPauseSlider.Maximum), 1.00m)} }; avator.VoiceEffects = new Dictionary<EnumVoiceEffect, EffectValueInfo> { {EnumVoiceEffect.volume, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.VolumeSlider.Value), Convert.ToDecimal(avator.AvatorUI.VolumeSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.VolumeSlider.Maximum), 0.01m)}, {EnumVoiceEffect.speed, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.SpeedSlider.Value), Convert.ToDecimal(avator.AvatorUI.SpeedSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.SpeedSlider.Maximum), 0.01m)}, {EnumVoiceEffect.pitch, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.PitchSlider.Value), Convert.ToDecimal(avator.AvatorUI.PitchSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.PitchSlider.Maximum), 0.01m)}, {EnumVoiceEffect.intonation, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.IntonationSlider.Value), Convert.ToDecimal(avator.AvatorUI.IntonationSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.IntonationSlider.Maximum), 0.01m)}, {EnumVoiceEffect.shortpause, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.ShortPauseSlider.Value), Convert.ToDecimal(avator.AvatorUI.ShortPauseSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.ShortPauseSlider.Maximum), 1.00m)}, {EnumVoiceEffect.longpause, new EffectValueInfo(Convert.ToDecimal(avator.AvatorUI.LongPauseSlider.Value), Convert.ToDecimal(avator.AvatorUI.LongPauseSlider.Minimum), Convert.ToDecimal(avator.AvatorUI.LongPauseSlider.Maximum), 1.00m)} }; } catch (Exception ep2) { ThrowException(string.Format("ep2 fail. unknown gui(LinearFader capture).{0}", ep2.Message)); } //スライダーの配列を取得(スタイル) try { var params3 = TuneTab.VisualTree(TreeRunDirection.Descendants).ByType("System.Windows.Controls.ListBox").Single(); WPFListBox sliders = new WPFListBox(params3); if ((sliders != null) && (sliders.ItemCount != 0)) { for (int sidx = 0; sidx < sliders.ItemCount; sidx++) { var sitem = sliders.GetItem(sidx); var textblocks = sitem.VisualTree().ByType("System.Windows.Controls.TextBlock"); WPFSlider slider = new WPFSlider(sitem.VisualTree().ByType("AI.Framework.Wpf.Controls.LinearFader").Single()); WPFTextBlock emoname = new WPFTextBlock(textblocks[textblocks.Count > 2 ? (textblocks.Count - 2) : 0]); avator.VoiceEmotions_default.Add(emoname.Text, new EffectValueInfo(Convert.ToDecimal(slider.Value), Convert.ToDecimal(slider.Minimum), Convert.ToDecimal(slider.Maximum), 0.01m)); avator.VoiceEmotions.Add(emoname.Text, new EffectValueInfo(Convert.ToDecimal(slider.Value), Convert.ToDecimal(slider.Minimum), Convert.ToDecimal(slider.Maximum), 0.01m)); avator.AvatorUI.EmotionSliderIndexs.Add(emoname.Text, sidx); avator.AvatorUI.EmotionSliders.Add(sidx, slider); // 将来のため保持しているだけ。 } avator.AvatorUI.WithEmotionParams = true; } } catch (Exception ep3) { ThrowException(string.Format("ep3 fail. unknown gui(Style LinearFader capture).{0}", ep3.Message)); } } } private void AvatorSelect(int avatorIndex) { AIVOICE.AvatorParam avator = AvatorParams[avatorIndex] as AIVOICE.AvatorParam; if (AvatorListView_std == null) return; if (AvatorListView_usr == null) return; VoicePresetTab.EmulateChangeSelectedIndex(avator.AvatorUI.PresetTabIndex); switch (avator.AvatorUI.PresetTabIndex) { case 0: AvatorListView_std.EmulateChangeSelectedIndex(avator.AvatorUI.IndexOnPresetTab); break; case 1: AvatorListView_usr.EmulateChangeSelectedIndex(avator.AvatorUI.IndexOnPresetTab); break; } } private void ApplyEmotionParameters(int avatorIndex) { AIVOICE.AvatorParam avator = AvatorParams[avatorIndex] as AIVOICE.AvatorParam; // スタイルを持っている話者なら処理する if (avator.AvatorUI.WithEmotionParams) { TuneTab.EmulateChangeSelectedIndex(1); //ボイスタブ WPFListBox emoList = new WPFListBox(TuneTab.VisualTree(TreeRunDirection.Descendants).ByType("System.Windows.Controls.ListBox").Single()); foreach (KeyValuePair<string, EffectValueInfo> item in avator.VoiceEmotions) { double p = Convert.ToDouble(avator.VoiceEmotions[item.Key].value); int eidx = avator.AvatorUI.EmotionSliderIndexs[item.Key]; WPFSlider slider = new WPFSlider(emoList.GetItem(eidx).VisualTree().ByType("AI.Framework.Wpf.Controls.LinearFader").Single()); slider["Value"](p); } } } private void ApplyEffectParameters(int avatorIndex) { WPFSlider slider = null; AIVOICE.AvatorParam avator = AvatorParams[avatorIndex] as AIVOICE.AvatorParam; TuneTab.EmulateChangeSelectedIndex(1); foreach (KeyValuePair<EnumVoiceEffect, EffectValueInfo> item in avator.VoiceEffects) { switch (item.Key) { case EnumVoiceEffect.volume: slider = avator.AvatorUI.VolumeSlider; break; case EnumVoiceEffect.speed: slider = avator.AvatorUI.SpeedSlider; break; case EnumVoiceEffect.pitch: slider = avator.AvatorUI.PitchSlider; break; case EnumVoiceEffect.intonation: slider = avator.AvatorUI.IntonationSlider; break; case EnumVoiceEffect.shortpause: slider = avator.AvatorUI.ShortPauseSlider; break; case EnumVoiceEffect.longpause: slider = avator.AvatorUI.LongPauseSlider; break; } double p = Convert.ToDouble(avator.VoiceEffects[item.Key].value); if (slider != null) slider.EmulateChangeValue(p); } } private decimal GetSliderValue(int avatorIndex, EnumVoiceEffect ef) { decimal ans = 0.00m; WPFSlider slider = null; AIVOICE.AvatorParam avator = AvatorParams[avatorIndex] as AIVOICE.AvatorParam; AvatorSelect(avatorIndex); TuneTab.EmulateChangeSelectedIndex(1); switch (ef) { case EnumVoiceEffect.volume: slider = avator.AvatorUI.VolumeSlider; break; case EnumVoiceEffect.speed: slider = avator.AvatorUI.SpeedSlider; break; case EnumVoiceEffect.pitch: slider = avator.AvatorUI.PitchSlider; break; case EnumVoiceEffect.intonation: slider = avator.AvatorUI.IntonationSlider; break; case EnumVoiceEffect.shortpause: slider = avator.AvatorUI.ShortPauseSlider; break; case EnumVoiceEffect.longpause: slider = avator.AvatorUI.LongPauseSlider; break; } ans = Convert.ToDecimal(slider.Value); return ans; } private decimal GetSliderValue(int avatorIndex, string emotion) { AIVOICE.AvatorParam avator = AvatorParams[avatorIndex] as AIVOICE.AvatorParam; AvatorSelect(avatorIndex); TuneTab.EmulateChangeSelectedIndex(1); if (!avator.AvatorUI.EmotionSliderIndexs.ContainsKey(emotion)) { ThrowException("Effect Slider not found"); } WPFSlider slider = avator.AvatorUI.EmotionSliders[avator.AvatorUI.EmotionSliderIndexs[emotion]]; return Convert.ToDecimal(slider.Value); } } }
documents/tools/assistantseika/samples/assistantseika-095.txt · 最終更新: 2023/11/05 07:38 by k896951