using System; using System.Collections.Generic; using System.Collections; //using System.Linq; using System.Text; namespace peroapp0002 { enum chips { blank , nonBoard , BlackChip , WhiteChip , BlueChip } struct point { public int posx; public int posy; public point(int x, int y) { posx = x; posy = y; } }; struct vector { public int vecx; public int vecy; public vector(int vx, int vy) { vecx = vx; vecy = vy; } }; /// /// ボードのクラス /// class playBoard { private chips[,] playbd; private point[][] thinkData = { new point[]{ new point(1,1) , new point(8,8) , new point(1,8) , new point(8,1) }, new point[]{ new point(3,4) , new point(4,6) , new point(6,5) , new point(5,3) , new point(3,5) , new point(6,4) , new point(5,6) , new point(4,3) }, new point[]{ new point(1,4) , new point(8,5) , new point(5,1) , new point(4,8) , new point(5,8) , new point(8,4) , new point(4,1) , new point(1,5) }, new point[]{ new point(8,3) , new point(3,8) , new point(6,1) , new point(1,6) , new point(6,8) , new point(8,6) , new point(3,1) , new point(1,3) }, new point[]{ new point(4,2) , new point(5,2) , new point(2,4) , new point(2,5) , new point(4,7) , new point(5,7) , new point(7,5) , new point(7,4) }, new point[]{ new point(1,2) , new point(1,7) , new point(2,8) , new point(7,8) , new point(8,7) , new point(8,2) , new point(7,1) , new point(2,1) , new point(2,6) , new point(3,7) , new point(6,7) , new point(7,6) , new point(7,3) , new point(6,1) , new point(3,1) , new point(2,3) }, new point[]{ new point(2,2) , new point(6,6) , new point(6,3) , new point(2,7) , new point(7,7) , new point(3,3) , new point(7,2) , new point(3,6) } }; private vector[] searchVecter = { new vector( 1, 0), new vector( 1, 1), new vector( 0, 1), new vector(-1, 1) , new vector(-1, 0), new vector(-1,-1), new vector( 0,-1), new vector( 1,-1) }; /// /// コンストラクタ /// public playBoard() { playbd = new chips[10, 10]; //// ブランクで埋め尽くす for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { playbd[x, y] = chips.blank; } } //// 外枠の設定 for (int xy = 0; xy < 10; xy++) { playbd[xy, 0] = chips.nonBoard; playbd[xy, 9] = chips.nonBoard; playbd[0, xy] = chips.nonBoard; playbd[9, xy] = chips.nonBoard; } //// 中央の4つのコマ playbd[4, 4] = chips.BlackChip; playbd[5, 5] = chips.BlackChip; playbd[4, 5] = chips.WhiteChip; playbd[5, 4] = chips.WhiteChip; } /// /// 指定の場所に駒を置いた場合いくつ取れるのか確認する /// /// ひっくり返せる駒の数 private int searchBoard(chips myChip, int posx, int posy) { int count; chips enemyChip; if ((1 > posx) || (8 < posx) || (1 > posy) || (8 < posy)) return 0; if (playbd[posx, posy] != chips.blank) return 0; count = 0; switch (myChip) { case chips.WhiteChip: enemyChip = chips.BlackChip; break; case chips.BlackChip: enemyChip = chips.WhiteChip; break; default: enemyChip = chips.blank; break; } //// 8方向に検索をかけてみる for (int i = 0; i < searchVecter.Length; i++) { int bx = posx + searchVecter[i].vecx; int by = posy + searchVecter[i].vecy; int vecCount = 0; while (playbd[bx, by] == enemyChip) { vecCount++; bx += searchVecter[i].vecx; by += searchVecter[i].vecy; } switch (playbd[bx, by]) { case chips.blank: case chips.nonBoard: vecCount = 0; break; } count += vecCount; } return count; } /// /// 指定の場所に駒を置いて相手の駒をひっくり返す /// /// ひっくり返した数 public int reverseChip(chips myChip, int posx, int posy) { int count; chips enemyChip; if ((1 > posx) || (8 < posx) || (1 > posy) || (8 < posy)) return 0; if (playbd[posx, posy] != chips.blank) return 0; count = 0; switch (myChip) { case chips.WhiteChip: enemyChip = chips.BlackChip; break; case chips.BlackChip: enemyChip = chips.WhiteChip; break; default: enemyChip = chips.blank; break; } //// 8方向に検索をかけてみる for (int i = 0; i < searchVecter.Length; i++) { int bx = posx + searchVecter[i].vecx; int by = posy + searchVecter[i].vecy; int vecCount = 0; while (playbd[bx, by] == enemyChip) { vecCount++; bx += searchVecter[i].vecx; by += searchVecter[i].vecy; } switch (playbd[bx, by]) { case chips.blank: case chips.nonBoard: vecCount = 0; break; //// 自分の駒にたどり着いたなら戻りつつひっくり返す default: bx -= searchVecter[i].vecx; by -= searchVecter[i].vecy; while (playbd[bx, by] == enemyChip) { playbd[bx, by] = myChip; bx -= searchVecter[i].vecx; by -= searchVecter[i].vecy; } break; } count += vecCount; } if (count != 0) { playbd[posx, posy] = myChip; } return count; } /// /// 駒をおけるのか確認する /// /// 置けるなら true public bool isPutting(chips myChip) { for (int lvl = 0; lvl < thinkData.Length; lvl++) { for (int sel = 0; sel < thinkData[lvl].Length; sel++) { if (0 < searchBoard(myChip, thinkData[lvl][sel].posx, thinkData[lvl][sel].posy)) { return true; } } } return false; } /// /// お勧めの場所を教えてもらう /// /// 無ければ(0,0),あればその場所のpoint構造体が返る public point searchBestPoint(chips myChip) { int count = 0; point bestPoint = new point(0, 0); for (int lvl = 0; lvl < thinkData.Length; lvl++) { int selCount = 0; for (int sel = 0; sel < thinkData[lvl].Length; sel++) { selCount = searchBoard(myChip, thinkData[lvl][sel].posx, thinkData[lvl][sel].posy); if (count < selCount) { count = selCount; bestPoint.posx = thinkData[lvl][sel].posx; bestPoint.posy = thinkData[lvl][sel].posy; } } if (count != 0) break; } return bestPoint; } /// /// ボードのひょうじ /// public void display() { string sy = "abcdefgh"; Console.WriteLine(" 12345678"); for (int y = 1; y < 9; y++) { Console.Write(sy.Substring(y - 1, 1)); for (int x = 1; x < 9; x++) { switch(playbd[x,y]) { case chips.BlackChip: Console.Write("○"); break; case chips.WhiteChip: Console.Write("●"); break; case chips.blank: Console.Write("・"); break; } } Console.WriteLine(""); } Console.WriteLine(""); } /// /// 入力 /// public point input(chips myChip) { point pos = new point(0, 0); while (1 == 1) { Console.Write("場所を入力(1-8,a-h) 例:4,f >"); string inline = Console.ReadLine(); if (inline.Length > 2) { pos.posx = "12345678".LastIndexOf(inline.Substring(0, 1)) + 1; pos.posy = "abcdefgh".LastIndexOf(inline.Substring(2, 1)) + 1; if ((0 < pos.posx) && (pos.posx < 9) && (0 < pos.posy) && (pos.posy < 9)) { if (0 < searchBoard(myChip, pos.posx, pos.posy) ) break; } } } return pos; } } /// /// 主処理 /// class Program { static void Main(string[] args) { playBoard pbd = new playBoard(); chips turn = chips.BlackChip; if (args.Length > 1) { switch (args[0]) { case "black": turn = chips.BlackChip; break; case "white": turn = chips.WhiteChip; break; default: turn = chips.BlackChip; break; } } else { turn = chips.BlackChip; } Console.WriteLine("PCと楽しむおせろもどき"); int count_m = 2; int count_e = 2; while (1 == 1) { pbd.display(); if ((false == pbd.isPutting(chips.BlackChip)) && (false == pbd.isPutting(chips.WhiteChip))) { Console.WriteLine("ゲーム終了"); Console.WriteLine("あなた: {0}, PC: {1} ", count_m, count_e); if (count_m > count_e) { Console.WriteLine("あなた の勝ちっす"); } if (count_m < count_e) { Console.WriteLine("PC の勝ちっす"); } if (count_m == count_e) { Console.WriteLine("だっせぇ、同点っす"); } Console.Write("<キーを押して終了>"); Console.ReadLine(); break; } if (turn == chips.BlackChip) { Console.WriteLine("あなた(○)のターンです"); if (true == pbd.isPutting(chips.BlackChip)) { point p = pbd.input(chips.BlackChip); count_m+=pbd.reverseChip(chips.BlackChip, p.posx, p.posy); pbd.display(); } else { Console.WriteLine("打つ場所がないのでパスします。"); } turn = chips.WhiteChip; } //Console.Write(""); //Console.ReadLine(); //Console.Clear(); if (turn == chips.WhiteChip) { Console.WriteLine("PC(●)のターンです"); if (true == pbd.isPutting(chips.WhiteChip)) { point p = pbd.searchBestPoint(chips.WhiteChip); count_e += pbd.reverseChip(chips.WhiteChip, p.posx, p.posy); Console.WriteLine("{0},{1} に打ちました", p.posx, "abcdefgh".Substring(p.posy - 1, 1)); } else { Console.WriteLine("打つ場所がないのでパスします。"); } turn = chips.BlackChip; } } return ; } } }